![]() ![]() ![]() Unlike other games with an evil route, however, this is an entirely separate campaign, and it's a particularly nasty one. In the game's infamous Demon Path, Revya can reject their heroic destiny and embark upon a campaign of conquest and destruction across the entire world. However, the darkest villain in Soul Nomad has the potential to be the player themselves. From the genre's usual corrupt lords and despotic gods to child slavers and abusive predators, this game's antagonists are so utterly heinous that it's all too easy to give into Gig's temptation and decimate them with his demonic power. Yet, for all his vices, Soul Nomad has so many even viler characters that he looks positively cartoonish by comparison. Being a genocidal maniac who finds slaughter hilarious, curses with every other sentence and constantly encourages the most destructive course of action, it's fair to say he'd be the villain in any other game. ![]() I enjoyed this game, but I'm a rather extreme fan of the genre, and I was constantly thinking about how much better it might have been.Speaking of which, for better or worse, Gig is the star of this show. Voice acting and translation (very nonliteral) are pretty good, and Japanese tracks are included, as we've come to expect from NIS. Production values are pretty low for fans of the genre, the graphics probably aren't so much an issue as certain amounts of awkwardness in the interface and a general lack of overall polish. Gameplay is somewhere between Ogre Battle and a more traditional grid-based tactics game. Opportunities to sell your soul are few and far between, and frankly not as rewarding as they sound you get what you pay for, and then the game just.ends. The plot is fairly simplistic and exceedingly linear, towns consist only of single images where you select whom to talk to from a menu, and you generally shouldn't expect any frills (like an equipment system). The plot is fairly simplistic and exceedingly linear, towns consist only of single images where you Clever premise disappointing delivery. The combat system consists of using squads but only the squad leader shows up on stages and each leaders have their own tactics and combos a The combat system consists of using squads but only the squad leader shows up on stages and each leaders have their own tactics and combos a melee type character leader has 1 range attack and ranged character have 4 ranges it can be upgraded to 5 ranges using tactic from the menu instead of attack 'however with a ranged character as leader if the attack is carried from a distance any melee type character in the squad positioned in the front won't attack the enemy' there's front, middle and rear positions in a formation each character has a combat skill according to its position on the squad mixing characters types in a single squad will generate different combos, each squad has its own room, there is different types of room each has its own effect on the squad, rooms are upgradable using decors but they disappear after each battle there's up to 9 slots for 3Front 3Middle 3Rear characters towards the end of the story however room design is messed up there's a lock option to not change the room but there's a little chance to get the desired formation in a specific room quickly apart from the room design mess there's too many long cutscenes almost before and after each battle and in each city before entering and leaving skip option is really useful here and gig's dialogs are cool! … ExpandĬlever premise disappointing delivery. ![]()
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